package kgame5.kgu.move.cd.gridcd {
import kgame5.k3d.core.obj3d.spacial.SpacialVO;

/*
表示一个单元格子,里面记录障碍物
**/
public class GridCell {
	public var col:int,row:int;
	public var listObj:Vector.<SpacialVO>;
					
					
	public function GridCell(){
		listObj=new Vector.<SpacialVO>();//HardVO
	}
}
}
